Lynn Truong

Lynn Truong

Instructional Designer at CTLI

Applying 360 Virtual Reality for Immersive Learning

Twitter
LinkedIn

By applying 360 technology, it offers learners a more interactive and experiential element in training. Learners can engage in the virtual 360 experience to discover “hot spots”, pop-up dialogues, and text that guide their learning experience. In the Trauma and Crisis Intervention Associate Certificate program, it provided our learners an opportunity to immerse themselves in real-life scenarios that allow them to practice their communication, decision-making, and emotional intelligence. For example, in the Psychological First Aid course, after exploring the scene, their goal is to demonstrate different strategies for supporting individuals following a crisis and to identify and establish psychological and physical safety for individuals.

360 Virtual Reality for Immersive Learning

AUTHORING TOOL(S) USED

Articulate Rise and H5P

WHY WAS THIS PROJECT NEEDED?

This project was a program and curriculum review to redesign the existing courses to online synchronous and asynchronous components. I worked closely with the Program Manager (Amber Eastman) and Coordinator (Deanna Heggie) to identify learners’ needs and reconceptualize the course moving from face-to-face to online. We took a critical examination of the courses to optimize student learning experiences in this program. I worked closely with SMEs to identify areas to improve course content and added additional applied scenarios in a multimedia format for learners to demonstrate different strategies for supporting individuals following a crisis.

By enabling authentic, experiential learning where it may not have previously been possible and facilitating self-paced and self-directed learning, 360 technology lends itself well to adult education.

HOW DOES THIS DEMONSTRATE INNOVATION?

360 technology is a type of virtual reality that creates engaging learning experiences. It takes existing principles and learning activities to be more immersive and recreates realistic real-world interactions.

PROBLEMS OR CHALLENGES FACED?

– Lack of time for development
– Software takes time to learn and use, and rendering time can freeze the computer
– Editing and revisions can take time to do

LESSONS LEARNED

When designing any technology-based learning experience, it is important to ensure that instructions and purpose are clearly defined beforehand and that the technology selected is the best option for fulfilling those outcomes. Also, allowing students to become familiar with the technology before immersing themselves in the learning activity is essential to implementation.

Join Lynn Truong virtually for DEMOFEST Day 1 on Tuesday, October 11, 2022 from 10:00am to 11:30am in Teams.

Or you can visit Lynn’s table for DEMOFEST Day 2 on Wednesday, October 12, 2022 from 10:30am to 12:00pm happening at JIBC’S New Westminster’s Main Campus.

About Lynn Truong
Lynn Truong is an Instructional Designer with the Centre for Teaching, Learning and Innovation. She is an explorer and adventurer both in life and work and brings a creative vision to all her projects.